Siggraph 2006 – Proceedural Modeling in King Kong
A quick video of the procedural modeling they used in the recreation of 1933 New York City. To create the 100,000+ unique building they devised a procedural (automated) modeling system in Maya to atomatically generate building massing from a preset vocabulary (office building, brownstone, etc.) as well as texturing and rendering. The shadows were baked in later.
Duration : 0:0:50
[youtube j447Yw0KygY]






July 30th, 2009 at 9:42 pm
I’d have gotten …
I’d have gotten more but the attendant made me stop filming. It was a great presentation. I saw them in 2004 when LOTR was the big thing. The house was packed.