Thursday, July 30th, 2009

Siggraph 2006 – Proceedural Modeling in King Kong

A quick video of the procedural modeling they used in the recreation of 1933 New York City. To create the 100,000+ unique building they devised a procedural (automated) modeling system in Maya to atomatically generate building massing from a preset vocabulary (office building, brownstone, etc.) as well as texturing and rendering. The shadows were baked in later.

Duration : 0:0:50


[youtube j447Yw0KygY]

4 Responses to “Siggraph 2006 – Proceedural Modeling in King Kong”

archislave Says:

I’d have gotten …
I’d have gotten more but the attendant made me stop filming. It was a great presentation. I saw them in 2004 when LOTR was the big thing. The house was packed.

honeyharsh Says:

That’s Chris White …
That’s Chris White speaking for
KK. He came to melbourne aswell for conducting the seminar and he did great!

archislave Says:

The seminar was …
The seminar was pretty cool. I did’t get to record very much of it. WETA completely rebuild 1930’s Manhattan, first by modeling the hero buildings in detail, then all the thousands of smaller buildings as low-poly representations, superimposing old aerial photos of the period to get their basic massing. Then they used this proceedural modeling system to automatically “design” the architecture with a brownstone vocabulary of elements.

buffyguy10 Says:

awsome
awsome

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